![]() ![]() If you're thinking of diving in to its isometric environments, be sure to check out our Torchlight 2 review. The modders plan an additional 24 classes, armor sets and a second tier of legendary weapons among many other additions, according to a summary on ModDB.Ī day before the SynergiesMOD was released, Runic Games announced on New Year's Eve 2012 that Torchlight 2 had sold over 1 million units since its Sept. Players interested in exploring the Windows PC mod can find download and installation instructions on a dedicated forum page. Focus: Increase spell damage multiplicatively Beyond the 500 cap you should be getting close to just with Table Mountain gear and passives. Its a real shame that we miss out on Synergies Mod on the Switch. Joined Messages 194 Trophies 1 XP 1,731 Country. The mod's summary touts "108 Elite monsters, 6 Rare dragons, 28 Raid dungeons, 11 unique World Bosses, 4 Sets of Legendary Armor, 16 new Tier-1 Legendary Weapons, brand new Quest lines, a new World hub for ACT5, and a whole new class: The Necromancer." According to an overview of the new class, the Necromancer includes upgradable skills that can summon zombies and skeletons, among several other deadly incantations. Its the only way to increase the number of points you have available to spend, and the only way to equip gear that can hold higher level skulls without farming for eons. I didn´t even know Torchlight 2 was available for Switch, thanks Reply. I have a family, I work, and when my kids go to bed, I generally try to mod, or spend some quality time with the misses.A Torchlight 2 mod released earlier this month called SynergiesMOD adds loads of new monsters, dungeons, a new class and much more to Runic Games' action role-playing game, according to the mod's official forum. The amount of time I spend making this mod is incalculable. Synergies is full Overhaul and balance mod for Torchlight 2. I’ve had a lot of questions about where is my donation box. It also seems geared towards a very active n. It’s something I truly love doing but I didn’t want to make the mod about payment at the start. The minions arent strong enough, despite investing all my points into them. I would even go so far as to look into a change of employment if I could go that route. Salan: To be honest, I would love to be paid for this work. Salan, as a modder and on your forums, we’ve noticed you’ve stayed away from donations may we ask why? Do you think Kickstarter might be a place to get funding for large mods if legal issues could be worked out with dev’s or even partnered with? I’m sure there are more hurdles though. Incgamers: Yeah the talent one can find out there and also develop can be amazing with the right game, freedom and tools. It has helped with a lot of things and he was very gracious at listening to my constant feedback while developing it and hopefully Chthon’s Rapid respec tool will become compatible at some point in the future for all these awesome new classes, that would be something the community itself would benefit from! I have used Sarkilas’s Enemy Modifier tool a lot though. Now I use the above mentioned converters, and notepad. It slowed me down excessively and in the end I stopped using it. ![]() ![]() But I make sweeping changes across many files at the same time. For individual entries it was great, absolutely perfect almost. I tried using the community made Torchlight 2 editor, but I found as it was still a WIP my mod was to extensive to get good use out of it. The pak extractor by Jericho, the dat2txt, txt2dat by Clienslaw, A Raw2txt/Txt2Raw and ADM versions were all essential as well as the GUID generator. We all owe those initial innovators everything. Salan: Custom tools for developing? Well, there are a lot of community tools that are necessary and without which NO mods would be do able. ![]()
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